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UDK Shading Normals Incorrectly

Hey everyone,

I’m having a really strange issue with a mesh that I've brought into UDK. Whenever I apply my normal map, I get a lighting problem on two pieces of the mesh. I'm stumped as to why this is happening and why it's seems to make these pieces lighter and darker without reason. The mesh with the normal map appears correctly in Maya’s viewport and Marmoset. I’ve uploaded the mesh (as a 2013 .fbx) and the normal map to a dropbox link. Any help or insight would be appreciated!

udk_normal_shading_zpsb307bf43.jpg

Assets: https://www.dropbox.com/s/lfozctyfs4qg526/lewisWallGenerator.zip

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