Greetings Polycounters !
I've decided my portfolio really needs some hard surface bits, so I wanted to model a gun. On top of that, I wanted something with a mixture of hard surface and organic shapes to show off that I can do that sort of thing (hopefully). I searched the interwebs for some good designs, and came up with the following, which I'm going to try to duplicate:
Current Progress:
(Problem areas: Scope is bad - Going to redo, 'cheeck-rest' looks bad every time I model it, so I'm going to leave it out completely, handle is a separate mesh from the rest of the gun to preserve as much mirroring as possible.)
So far, progress is pretty slow. This has taken around 14ish hours total, which is less than adequate, considering how blobby some of the organics is. I'll try to keep in-progress images coming so people can voice concerns and complaints.
Edit: I'll be out for the weekend, more progress Monday !
Comments, criticisms, and rants are enjoyed and encouraged~
Replies
The best example I can think of is this:
You can try and make it look somewhat mechanical.
@AlexCatMasterSupreme - So, you think I should make more harder edges, and keep only the straight-forward curves? I think that's a good way to go. It would definitely make it a whole lot easier, and probably make it easier for a viewer too.
Thanks for the comments!