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UDK Shadow issue

polycounter lvl 9
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Reverenddevil polycounter lvl 9
OK, I am just going to throw the question out there first to see if anyone has run into anything like this first. Then if I need to get more specific I can post examples etc.
First off I cannot get proper shadow casting for some reason. What I mean is my static meshes will cast shadows and I can see them but they are so translucent that they almost look like they are not there.
I have 1 Dominant directional light a spot light and a few point lights around.
I try in the viewport and my shadows are not dark at all, I bake and still the same issue. I have deleted my lights and placed new ones and tried each light by itself and still not dark shadow casting.
I have also gone into world properties and changed the color to the environment to a blueish color and darker and still nothing. I am getting shadows on things just not good shadow casting and dark ones at that. Anyone know of why? I will post examples if people don't understand or just want to punch me. Thank you.

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