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Finishing up some models and completeting a pipeline practice.

Hey all, I've been trying to practice following a complete workflow from concept to finish with some assets in the works. This first piece is almost final, I wanted Polycounts input before I call it finished. It's s simple Modular Castle Wall: High Poly Sculpt in Zbrush, Low poly and Unwrap in Max, Normals baked in Max, Hand painted texture in Photoshop, and final rendering in UDK.

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Critiques welcome and more to come!

-Stockwell

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