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baking a diffuse map in zbursh for photoshop selection

polycounter lvl 12
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BARDLER polycounter lvl 12
I am trying to make a simple ground plane for a scene I am working on. I just want to bake out the diffuse as a selection map, hence the bright ugly colors. The red plane is UVed, but the blue rocks are dragged in and duplicated subtools. How do you transfer everything to the original flat plane with UVs in zbrush?
groundq.jpg
Thanks for any help.

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  • nyx702
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    EDIT: Sorry didn't read that the blue sections were subtools. Probably the easiest way would be to divide the red plane pretty high. Then Project the subtools and the Polypaint onto it. ProjectAll is found at the button of the Subtool rollout. When you press it with Colorize on it will ask if you want to project the Polypaint.

    Then go to Tool>Texture Map>Create> New from Polypaint

    Then in the next to the previewer click "Clone Texture." Now it will appear in the Texture menu for you to export. Make sure to press "Flip V" before exporting!
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