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Zbrush bake material

Zocky
greentooth
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Zocky greentooth
Hello!

I was wondering one thing, was hoping someone can help.

Lets say i'm sculpting rocks, and i sculpt in some cracks and such. I then apply "sketchShaded3" material, and it gives nice shading, almost like Ambient occlusion.

Now, my question is, is it possible to bake this material (shading etc) into either texture or polypaint, so that i can use it as a base for painting texture, since it already has highlights and shades and stuff.

So, is there a way to bake material straight to polypaint or texture?

Cheers and tnx!

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