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Zbrush black seam on tileable texture????

R00
polycounter lvl 12
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R00 polycounter lvl 12
Hey peeps,

Working on some tileable textures and want to extract a matcap from Zbrush. Bare in mind that the texture tiles perfectly when I use the mrgb grabber. but when I grab the doc and extract it it gives me a funky seam on the top and or the bottom of my material/texture.

Anyone no a simple fix?

here are some pics...

Tileable texture

Capture-46.jpg

Weird seam!

Capture1-13.jpg

Cheers peeps :)

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