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Light building nonsense, light map problems?

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Pioldes polycounter lvl 5
Okay, so I'm trying to put together a little outside winter piece to put one of my characters in. I worked on a cabin and decided to see how it would look in a basic UDK map.

I simply opened the default night scene and put my cabin with the textures in. Then I generated lught maps for my cabin meshes within. After that, I created a terrain and did a quick sculpt of the snow to give it some noise.

Here's what it looks like pre-building: cBYGH.jpg

Aaaaaand after building all (with medium lighting)

6NoAq.jpg

So... yeah. First of all, I MAY have an idea of what's going on with the cabin. Maybe I should just go back and manually work on a second UV channel for the light maps. Could that be it?

Secondly, what happened with the snow? Why is there only some spots of shadows instead of a more smooth gradient?


The only light in the scene is the default light from the Night scene.

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