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animations (loops) and rotations problems

polycounter
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rollin polycounter
hi there,

When I create a looping animation like an sword swing or an pick axe dig, where the start and end frames are the same, the rotation of my hands normally end up (last frame -1) with an offset in the curve editor
which leads to an wiggle when the hand rotates to the last frame. Visually the hand can look like there is as good as no rotation between the last frames but in the (3ds max) curve editor I see there are strong curves and not flat lines.

like if the hand has a "rotation" of 360° and rotates back to 0°

So my question is, how would I avoid this in the first place - if possible -
and how would I deal with it when there is no other way.

Is this a common problem with rotations or is this just bc I'm a noob?

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