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Outdoor_Cottage

This is my first project I did in Maya 2012, this is also my first time attempting this kind of art style and using zbrush4 to heavily normal map objects.
Check it out, and feel free to crit.
I hope to put this into UDK eventually, but Im putting this project to bed for now and thinking about what to do next. :poly142:




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Replies

  • 3DGuy
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    Cool, I really like the little platform with a full scene built onto it, frames it all nicely and makes it feel like a cohesive piece.
    What stands out the most to me is probably the trees, I see what your trying for but ultimately it looks very geometric.
  • Blaisoid
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    Blaisoid polycounter lvl 7
    amount of stylization is very uneven on the scene.

    for example the fence is heavily stylized. planks are big, they are sloppy as hell and differences in their lenght are exaggerated.
    on the other hand the cottage itself is made of much smaller planks, they were put together with precision and the model doesn't have any sloppiness.
  • brandoom
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    brandoom polycounter lvl 13
    Nice piece, it has some great color to it.

    I would go back and try re work that tree, the planes are far too obviously and it really takes away from the rest of the scene.

    Maybe add some more geometry to the chimney, make it a little more interesting.

    Nice start though :)
  • solarSailor
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    Blaisoid wrote: »
    amount of stylization is very uneven on the scene.

    for example the fence is heavily stylized. planks are big, they are sloppy as hell and differences in their lenght are exaggerated.
    on the other hand the cottage itself is made of much smaller planks, they were put together with precision and the model doesn't have any sloppiness.

    Thank you very much for your crit, it is appreciated. :poly136:
  • solarSailor
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    I did some updates based on the information I got from the comments section:







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