Hey, I've been making an environment in UDK like almost everyone on here, and I'd like some opinions if you don't mind. It's getting there, but it's still a bit empty.
I wanted to do something inspired by contemporary architecture, so I'm creating a lobby environment for some anonymous business firm.
This is the conference room window that overlooks the place on the other side of the lobby.
Right now it's just a placeholder mesh, but I'm going for an angular, geometric style like so:
Lighting has been a pain, so I left everything a stark white for now (which I may keep). I'm going to post any new props here, since some of them are still first-pass stuff.