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Light seam on matcap bake (zbrush)

This is what I'm doing (after I have a model with subs, a low poly, and uv's)
1. generate displacement map
2. create plane polymesh 3d
3. subdivide a bunch
4. apply displacement map
4.5 Turn off ao and shadows in the render settings
4.8 BPR render
5. grab doc to create texture
6. export texture
7. cry

This is what I'm getting:
light_seams1.jpg

As you can see there are little seams of lighting messin WIT MY SHIT? HOW FIX BROS?

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