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3dsmax Question about Surface+Paths

polycounter lvl 18
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D4V1DC polycounter lvl 18
Okay,

To make things easier for all here is an image to briefly explain:
eyepathcontraintalongro.jpg

I got the Iris to follow the path constraint, now I need the iris object to follow the surface of the eye ball and I don't want It to clip through the eye ball object.

This is the video doing the wrong thing:
wrongo.gif

Ignore the odd glitch were It returns to the front every few frames the video is smooth across this is just an example of what I am trying to avoid/fix.

How do I do that?

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  • reecpj
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    Just tested a few thoughts on this. One way that looks nice is:
    1. Create a NURBS ellipse path on the sphere (I did this by creating a spline ellipse, converting to NURBS, then moving the CVs manually so it aligns with the surface of the sphere, but there might be a better way - e.g. cutting the path into (a copy of) the sphere and creating a shape from those edges, then converting to NURBS)
    2. Path constrain your iris to the NURBS ellipse, and turn on follow.
    Hey Presto!
  • D4V1DC
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    D4V1DC polycounter lvl 18
    Thanks for the info that worked out well, I know this may have been easy for most but I don't dab to often into these things I just usually model. :) This is for a personal project I wanted to learn something new.

    Thanks for your help.
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