Hi Guys, Im new here so here the start of my sketch book, I think its just going be a bit of an art dump, of the work Ive done over the past couple months or so. Any comments and crits always welcome
These are a bunch of characters I designed from scratch and went through the pipeline to rendering in real-time in UDK using DX11 features:
Prometheus: - one twisted dude!
Sculpt in Zbrush:
Poseidon: New take that old myth
Zeus: Another take on an old character. Taking Zeus into the more modern age, 30s aviator with steampunk hints.
This is a game ready model, made for a uni project, based on the real Rutland Arms in Sheffield, England.
Zool Planets was a project to develop a new concept for the Zool franchise. We spent a year developing the idea and gameplay etc. These are some pre-production stuff I did. The models are based on the concept work of Mark Roberts our fantastic concept and texture artist. He also did the textures for the Zool low res model.
Zool Low Poly Model, Designed for rendering as a sprite sheet.
A little head study I did to learn the CryEngine I also implemented in UDK for fun. Very much a WIP.