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Question about floating geo!

polycounter lvl 13
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bcottage polycounter lvl 13
I have decided to model a different gun using some of the techniques that i have learned from this tutorial:

http://www.polycount.com/2012/06/22/weapon-creation-tutorial-m37-ithaca/#more-10020


I hit a point where i am a bit stuck on something that is bothering me.
As you can see in the image i have used the floating geo technique to make things a bit easier for this part of the gun....however it only looks good from certain angles. In other angles it looks completely wrong?

Hope you guys can help me :)

nUw3r.png

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  • MrOneTwo
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    MrOneTwo polycounter lvl 12
    Floating geo has to look good from one perspective - perpendicular to the surface you are baking. Try to bake what you got. Looks like it should bake well.
  • bcottage
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    bcottage polycounter lvl 13
    "Floating geo has to look good from one perspective - perpendicular to the surface you are baking"

    Sorry i am not quite sure what you mean. The main part where the floating mesh is on is slightly curved so this might cause a problem? however the low poly geo is like exactly perfect :/
  • Artaani
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    Artaani polycounter lvl 7
    No matter how it's looks in viewport. Just try to bake and you are will see. Only normal vectors are important. It should be well.
  • WarrenM
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    He's saying that if it looks good when you're looking at it straight on, it should bake correctly. When it's in the normal map, it will look fine from other angles.
  • bcottage
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    bcottage polycounter lvl 13
    but if its on a curve it will never look perfect straight on? i can completly understand if it was on a plane.

    Anyway, i have unwrapped the low poly and will bake later after i go out for a bit :).

    Thanks for your constant support guys, will keep you updated!
  • passerby
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    passerby polycounter lvl 12
    just bake and see. but a large detail like the shell ejection should just be modeled in, it;s not a very difficult shape.

    if it was me making it, i would model hte shell ejection right in, and float the bolts.
  • bcottage
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    bcottage polycounter lvl 13
    passerby:

    I think i might do what you suggested and just model the piece into the mesh. There are already support lines there but i guess i can just detach part of the mesh?

    I would bake the mesh tho i have hit a wall....

    My materials are not opening...

    I push m and nothing..it looks like it tries to open something but it doesnt work.

    The slate editor opens but i prefer the old skool version :/
  • passerby
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    passerby polycounter lvl 12
    just redirect edges that are in your way, or try and use then for the shape.
  • bcottage
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    bcottage polycounter lvl 13
    After smashing my head against the keyboard for a few hours this is how i have fixed it..

    WwIzc.png

    From every angle the smoothing looks 100% perfect so it should bake well :)
  • bcottage
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    bcottage polycounter lvl 13
    I am in the middle of modeling the rail for my Mossberg 500 rifled and have a question before i progress further.

    The rail is moddled from photo reference and the low poly of this part b yitself is 872 polys. To me it sounds kinda high but i really cant think of another way to model it?

    I was thinking about having it on a seperate map with the scope?


    kUY2E.png
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