[Mixamo Contest]Uriel, the Angel of Death

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JR
polycounter
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JR polycounter
Hi guys.

I decided to enter on Mixamo's contest. I'm currently working on the development of the char, but I'm already creating the thread... So you can be aware of what type of char is, and help me to figure out if it's something out of purpose or no.

My char will be a knight... of God. Uriel, known as the Angel of Repentance, or the Angel of Death. In my storyline, he acts like a soldier of God, coming to Earth when war and tirany goes under control. Then, Uriel comes to destroy mundane armies, like they were pieces of shit, and to restore peace. This way, mankind can see who is the boss, and avoid to use violence without reason, until they forget, and start the same bullshit again.

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Final images:

Uriel_presentation_01.jpg

Uriel_presentation_02.jpg

Uriel_presentation_03.jpg

Uriel_presentation_04.jpg

Uriel_presentation_05.jpg

Uriel_presentation_06.jpg

Replies

  • Ravanna
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    For inspiration, gather all (old) World of Darkness material, various online sources. Also check "the Prophecy" series.

    Perhaps consider that as a higher being, he may have many forms, depending on what dimensional level he materialises in. :thumbup:
  • Steve Schulze
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    Steve Schulze Counter of Polys
    Your theology looks a little muddled, but it should make for an evocative piece nonetheless if you can pull it off well.
  • MrNinjutsu
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    Sounds cool, reminds me of some greek mythology. Nice! But yeah the theology as Jackablade says, seems a bit muddled.
  • BARDLER
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    BARDLER dedicated polycounter
    JamesLH wrote: »
    more than wordswww.hdmitodvid.com
    XD this guy, lol

    I would look at some Diablo 3 concept art for inspiration. The angels in that game look so fucking cool.
  • JR
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    JR polycounter
    Haha, thanks guys. My theology looks muddled propositaly, I dont believe in God, angels or religion in general. I'm just doing a character to represent the system of control that christian God (and religion, in a general way) is.

    About the style, I hope not to disapoint you, but I'm not using refs from other games, but medieval art (byzantin and gothic). I believe first concept will be here soon.
  • Steve Schulze
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    Steve Schulze Counter of Polys
    It wouldn't hurt to do a little reading on Judeo-Christian theology on wikipedia. There's plenty of fun fantastical elements that you could draw from.

    Sariel actually fits your description fairly well - He's the archangel of death (equivalent of the Islamic Azrael) and amongst his orders is "to eradicate particularly widespread vices of a city or a whole district and transform into all virtues" which could pretty easily be interpreted in the way that you describe in your opening post.
  • JR
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    JR polycounter
    In fact I did a research, but I got to admit there was some months ago, when I had the idea to make this char for the first time. I remember that Sariel (AKA Metatron too) took my attention, but I didn't pick him because some fonts say that he was one of the fallen rebel angels. Some other fonts say that Metatron was human, before to be an angel (he was the prophet Enoch), and this way, he couldn't be considered one of the "original" angels. So, I decided to chose Uriel. In Wikipedia, it's said:
    Uriel is often identified as a cherub and angel of repentance. He "stands at the Gate of Eden with a fiery sword," or as the angel who "watches over thunder and terror." In the Apocalypse of Peter he appears as the Angel of Repentance, who is graphically represented as being as pitiless as any demon. In the Life of Adam and Eve, Uriel is regarded as the spirit (i.e., one of the cherubs) of the third chapter of Genesis. He is also identified as one of the angels who helped bury Adam and Abel in Paradise.

    And those bold part took my attention. This justify my choice. Anyway, I'm not taking this so seriously, because how I stated on my forst post, this is MY storyline, not the official one. We can always take some artistical freedom to make our chars :)
  • JR
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    JR polycounter
    And finally, an image. This is basically the plan. It's still WIP, more to come.

    Uriel_WIP_01.jpg

    Uriel_WIP_02.jpg
  • gilesruscoe
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    Ahh man this is going to be awesome. You taking the hand painted approach?
  • JR
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    JR polycounter
    Thanks! Yeah, oldschool style :)
  • wolver
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    i really like the proportions and design, going to look very cool in 3d. : D
    i think its just the angle but his sword looks a lot like a light saber to me [intentional?]
  • JR
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    JR polycounter
    No, it's his "fiery sword". It's a metal sword, with flames. I don't want that looks like a light saber, so I will work a but more on it. Thanks!
  • TehSplatt
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    Love that style haha looks awesome
  • Steve Schulze
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    Steve Schulze Counter of Polys
    I like the classical statue hairstyle you've given him. It might be interesting to really push the sculptural motif.

    Bayonetta had some pretty interesting Baroque inspired character designs.
  • RiotForQuiet
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  • Paunescu.Daniel
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    looks great so far, and finally someone doing a male character!
    Good luck!
  • Di$array
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    The design is coming along great jramauri.

    I'd maybe make the wings longer to push the form and to add more of a regal look to him. Maybe you could play around with the idea of a halo. You could have have a ring of runes, some elaborate armour design around the neck, etc.
  • JR
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    JR polycounter
    Thanks guys! I didn't have much time to spend on this on sunday... But is slowly progressing.

    Uriel_WIP_03.jpg
  • mixamo
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    digging the style, can't way to see a 3d translation.
  • JR
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    JR polycounter
    mixamo, thanks!

    Uriel_WIP_04.jpg
  • waterbear1224
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    Really like the armor! Keep it up!
  • GemmaSuen
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    Ahh, finally something more caricature! It looks interesting. :) Can't wait to see your next post.
  • JR
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    JR polycounter
    Finally some progress. I'm not having time to work on this project on week days, hence the slugsh update rhythm. Anyway, there goes some steps. This is the blockout of shapes in Zbrush.

    Uriel_WIP_05.jpg

    Uriel_WIP_07.jpg

    Uriel_WIP_06.jpg

    And here is the early cleanup in Maya. To be honest, this stage of cleaning things, worry about edgeloops, and polycounts, and after do UV mapping is so boring to me that I feel tempted to leave this project behind and go painting or sculpting something else.

    Uriel_WIP_08.gif
  • throttlekitty
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    throttlekitty dedicated polycounter
    Looking good! The head looks a bit thin maybe? (reads a bit more like abe lincoln right now)
    The neck bothers me, but I don't know what to suggest that wouldn't kill the design, other than bringing the shoulder/clavicle up more towards the center of the neck porthole.
  • Kapoff
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    Kapoff spline
    Wow! The most original work of the contest so far imo! Great job dude!
  • Aga22
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    Aga22 triangle
    jramauri wrote: »
    To be honest, this stage of cleaning things, worry about edgeloops, and polycounts, and after do UV mapping is so boring to me that I feel tempted to leave this project behind and go painting or sculpting something else.

    aw come on now, don't give up! here, something to get you in the moood and inspire you.

    [ame=" ~ Angel of Death (Lyrics) - YouTube[/ame]
  • Dan!
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    yeah man!- dont throw in the towel!- he's translating nicely into 3d!
  • JR
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    JR polycounter
    Haha, thanks for your support guys. I don't have intention to give up. But to be honest, I have to reconsider the kind of things I want to produce, on next works. I guess that focus on concept and illustration (both 2d and 3d) is more my thing than feeling frustrated about technical stuff. Something like this:

    graphic.gif
  • arinavar
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    As someone said, this is the most original entry i've seen so fat, Im doing one too. You shouldnt give up :) I would love to see this finished
  • Texelion
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    Texelion polycounter
  • JR
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    JR polycounter
    Thanks for your comments guys. I work a bit more on this guy today. I believe modeling part is almost complete.

    Uriel_WIP_09-1.png
  • guhhh
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    Just amazing amauri! both 3d and 2d looks really good
  • lotet
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    lotet dedicated polycounter
    he looks awezome! great low poly, great design, looking forward to the sculpt! and dont worry, when you push trough and finnish him all the trouble will be worth it!
  • DockRock
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    Your art style is a lot of fun, I look forward to the end product here!
  • DBentley
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    Great shapes and very neat design! Definitely hope you finish this! :)
  • JR
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    JR polycounter
    Thanks dudes! Finally I managed to UV map this guy and started working on his textures. Very early WIP yet, trying to get the medieval look.

    Uriel_WIP_10.jpg

    Uriel_WIP_11.jpg

    Uriel_WIP_12.jpg

    Uriel_WIP_13.jpg
  • lotet
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    lotet dedicated polycounter
    that is looking awezome, love how you did the textures!
  • brwnbread
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    wowww, this is incredible, definitely my favourite so far! The face looks amazing, cant wait to see more
  • Sukotto
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    Sukotto dedicated polycounter
    Awesome! I have to say that this is one of THE most original pieces of character art I have seen in a long time. I'd love to see a game in this style
  • DockRock
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    Loving this paint style! Looking great!
  • Evanescfan
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    Texturing looks awsm.
    Love the body style too.
  • JR
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    JR polycounter
    Thanks for your kind words, dudes. Here's some more progress. I'm cleaning up textures. I've added a specular map too, to get the golden effect.

    Uriel_WIP_14.jpg

    Uriel_WIP_15.jpg

    And I'd like to ask your opinion. Do you think textures are more interesting like they were before, more sketch, and rough, or now, more refined?

    Uriel_WIP_16.jpg
  • lotet
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    lotet dedicated polycounter
    I think the refined one works better in 3D, since there are already sharp lines in the 3D mesh, so be careful where you put the "brushstrokes". but in places like the hairline for exemple, you can probably keep the roughness, since there is no real defined 3D edge there.
  • Daven
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    Daven dedicated polycounter
    This is such a beautiful piece. You've really got an amazing eye for color and blending. It'd be a shame not to finish this.
  • mix
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    your stylized character sure is cool & refreshing. thumbs up! :D
  • konstruct
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    I cant even tell you how much I love this.
  • mixamo
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    Easily some of the most creative hand-painted texturing I've ever laid eyes on. Superb job!
  • Dan!
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    cleaner version reads much better and still retains that style. Fantastic work so far man!
  • JR
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    JR polycounter
    Thanks guys! I'm really happy to get that positive response from you.

    @suburbbum: Now that the technical part is gone, Im much more motivated to finish, for sure.

    I'm doing a paintover now, to help me definining armor details, Suggestions are welcome.

    Uriel_WIP_17.jpg
  • guhhh
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    sweet update.... wich program are you using to do the polypaint.. zbrush? Is just diffuse so far right ?
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