Hi guys.
I decided to enter on Mixamo's contest. I'm currently working on the development of the char, but I'm already creating the thread... So you can be aware of what type of char is, and help me to figure out if it's something out of purpose or no.
My char will be a knight... of God. Uriel, known as the Angel of Repentance, or the Angel of Death. In my storyline, he acts like a soldier of God, coming to Earth when war and tirany goes under control. Then, Uriel comes to destroy mundane armies, like they were pieces of shit, and to restore peace. This way, mankind can see who is the boss, and avoid to use violence without reason, until they forget, and start the same bullshit again.
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Final images:
Replies
Perhaps consider that as a higher being, he may have many forms, depending on what dimensional level he materialises in. :thumbup:
I would look at some Diablo 3 concept art for inspiration. The angels in that game look so fucking cool.
About the style, I hope not to disapoint you, but I'm not using refs from other games, but medieval art (byzantin and gothic). I believe first concept will be here soon.
Sariel actually fits your description fairly well - He's the archangel of death (equivalent of the Islamic Azrael) and amongst his orders is "to eradicate particularly widespread vices of a city or a whole district and transform into all virtues" which could pretty easily be interpreted in the way that you describe in your opening post.
And those bold part took my attention. This justify my choice. Anyway, I'm not taking this so seriously, because how I stated on my forst post, this is MY storyline, not the official one. We can always take some artistical freedom to make our chars
i think its just the angle but his sword looks a lot like a light saber to me [intentional?]
Bayonetta had some pretty interesting Baroque inspired character designs.
Good luck!
I'd maybe make the wings longer to push the form and to add more of a regal look to him. Maybe you could play around with the idea of a halo. You could have have a ring of runes, some elaborate armour design around the neck, etc.
And here is the early cleanup in Maya. To be honest, this stage of cleaning things, worry about edgeloops, and polycounts, and after do UV mapping is so boring to me that I feel tempted to leave this project behind and go painting or sculpting something else.
The neck bothers me, but I don't know what to suggest that wouldn't kill the design, other than bringing the shoulder/clavicle up more towards the center of the neck porthole.
aw come on now, don't give up! here, something to get you in the moood and inspire you.
[ame="http://www.youtube.com/watch?v=K6_zsJ8KPP0"]Slayer ~ Angel of Death (Lyrics) - YouTube[/ame]
Love the body style too.
And I'd like to ask your opinion. Do you think textures are more interesting like they were before, more sketch, and rough, or now, more refined?
@suburbbum: Now that the technical part is gone, Im much more motivated to finish, for sure.
I'm doing a paintover now, to help me definining armor details, Suggestions are welcome.