Hi,
I'm currently working on a mobile game of Radio controlled off road buggy racing.
I'm wondering how what the best way to model the tracks are. The tracks look like this:
I've had a play around with Lofting in 3DS Max but I'm wondering if there's a better workflow.
Any suggestions for this would be appreciated. Thanks
Replies
Normalize your spline before lofting so that you have a regular distribution of steps along the track. Always easier to take loops out on straights that you don't need, than to add them into the corners to smooth.
Like say you make a 512 units straight part, one 512 45degree bend part and then snap them together.
Bend modyfiers work wonders with this if you are using max.
A tip would be to make the texture at this step so you can make sure they tile properly.
Thanks. Makes sense. :thumbup: