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AXON RUNNERS is out, Give it a look!

polycounter lvl 15
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Skiffy polycounter lvl 15
Hello everyone,
(UPDATE! Axon Runners goes free to play!)

Our game was just released a few days ago. Check out the trailer!

[ame="http://www.youtube.com/watch?v=JGVsKafWOVg"]Axon Runners Launch Trailer - YouTube[/ame]

I was in charge of Art direction for the project. But I also did a lot of the level lighting, particle FX and rigging / animation for the male character.

Keep an eye on this thread. I will be posting some Model / Texture images soon.

Some specs for those who are curious.

We use Unity for starters, though we replaced the entire rendering system with our own shaders and lighting system.

- The player character uses 3500 Triangles and a single 1024 x 1024 diffuse (no normals)

-Levels use around 40 000 to 70 000 Triangles on average.

-We use Mentalray inside 3dsmax combined with Render to Texture to export 32bit HDRI maps. These are then converted into our own lightmap format that allows for over-bright surfaces.

-Lightmap budget per level averages 2 x 2048 x 2048 with an extra 1 x 1024 x 1024 sheets for background scenery.

-For the environments texture budget tend to be 10 to 15 diffuse 1024 x 1024 maps, half of which come with an additional Glow maps.

Hope you like it.

axon_runners_launch_poster-723x1024.jpg

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