@SeekeroflLight Yeah, you're right, cream colour works nicely!
@KW_Arts Gave the discolouration some height, thanks for your suggestion
I think I'll leave my carriage at this for now, see how it looks as I put the scene together. The values are all around the same amount, but that's just me thinking ahead to the lighting process.
Still Working on just blocking out the set dressing on this project. There's soo many props, luckily the orginal concept used a bunck of free stuff from sketchfab so it's easy enough to find the exact same models.
Just a render out of vray for now. I want to get more prop blockout done, then maybe see about getting it into unreal and doing a lighting pass.
I'd say most useless profession would be the managerial class in general. Before the labor struggles of the early 20th century, company hiearchies were much flatter. Worker, line-man, owner. Owner is some wealthy schmuck who doesn't show up, lineman is the boss, everyone else is your comrade. Made for much easier labor actions, strikes, sit downs, work stoppages, where all our modern labor rights like 40 hour week, sick days, banned child labor, etc came from.
As capital replanned how to rebuff this inconvenience, one tactic was to stratify the work force to pull out the possible organizers and give them a little more pay, a little more say, and then they would work for bossman instead of worker in their goals. This was a cynical plan and it's worked rather well. When looking at how it's evolved in modern times, these managers are often the 9.9% neo-aristocracy that rebuff political changes like moving towards a Jessie Jackson, Bernie Sanders, or Jeremy Corbyn or Melanchon mode of governance, insisting instead some tweaks ala Warren are the way to go, and the end result is a Biden, Boris Johnson, or Macron who continue the right wing policies of their predecessors. This ratfuckery is enabled by the bribed mangerial class who write for the NYT, SNL, were the largest donors to the me-too candidates that whittled away support from the real deals.
Work gets done by the workers. In games it's the animators, modelers, designers, and testers who make the content. The management is there for the benefit of the shareholders and corporate profits. Think about how many times you've been able to go to HR over something and have it actually resolved to your satisfaction, versus how many times HR has intervened in your day-to-day that benefits the company itself.
This management class is not necessary to create the product, but ensure labor has no real control over the product's content, the company's direction, or share of the proceeds their labor creates. This is repeated across industries. We have an overproduction of managers in the west currently, which explains much of the current political climate where new managerial jobs are being created to manage the woke-priesthood and enable even easier disciplining or firing of workers who step out of line.
@AntBay If the manually placed edge loops need to wrap around the bottom of the shapes then the topology structure of the base mesh will need to be changed so it redirects the edge loop around all of the corners and down along the bottom edge. Below is an example of what this process could look like.
Here's a simplified comparison of the two topology layouts. It's also worth looking at alternate ways of adding support loops and round over features with different tools. The last column in this example shows that a bevel / chamfer operation will create the same topology on both layouts and it also provides a more consistent result than manually placing individual support loops.
The topology layout and modeling process can be further simplified by blocking out the basic shapes, rounding the corners with a bevel / chamfer operation, cutting in coarse support geometry and generating the final support loops with a bevel / chamfer modifier.
This modeling strategy also works if the bottom of the shape needs a specific profile. Just add the shape profile and let the bevel / chamfer modifier handle the rest of the support loops on the sharper areas.
Recap:
Adjust the topology flow at the most basic level (during the block out) and add the complex surface details onto that. Look for alternate tools and modeling strategies that will reduce the amount of time spent manually placing support loops while also increasing the overall consistency of the support loop edge width.