Fabi_G said:@SimãoSilva I think that's a solid blockout, looking forward to see it in Unreal. One comment I would make is that there is no proxy human visible in the in the render, for scale reference, thus making it hard to judge the dimensions.
@Convergent31 Nice start. How are you planning to create the soft/fabric casing?
Keep it up!
Edit: Toolbag render of updated chest model:
Really, I've been thinking about the subject for a few days now, and I'm not sure whether to see this technology as an ally or as the nemesis of the artistic industry. What I do know is that currently, as it's presented, I only perceive it as a money-making machine for the companies behind it. I see it more as an advertising campaign aimed at keeping their investors rather than as a useful tool for us professionals beyond providing us with the power to generate references (references of questionable quality). These marketing campaigns create the same psychological impact as populist campaigns on social media, relying on fear and the public's ignorance, generating an explosive wow effect and a feeling of uncertainty among people. Real advancements for the industry don't make as much noise or impress the general public as much; useful advancements in our industry are not compatible with the era of Clickbait.
In my opinion, for these technologies to be truly useful for us, they need to give us total control over the outcome, and this is impossible to achieve just by writing prompts. As it stands, this technology will generate uncontrollable or inaccurate variations every time something is written. 3D/2D artists need to have control down to the last vertex and/or pixel. We can't depend on a prompt to modify certain assets; rarely will we get what we need following that path.
So, it's true that artificial intelligence will evolve, and it will increasingly be more perfect in terms of "RAW" results, but I don't believe that those generating this technology will be capable of providing us with tools in our software that give us the artistic control we need and that the industry needs.
On the contrary, I do believe it's a problem for the Internet and for society. In 10/20 or 30 years, anyone researching past events up to our days will be completely unable to know if what they find on the web is real or completely false. The amount of false texts, videos, audios, and images published will be so immense that it will render the Internet useless as a research tool. Furthermore, I'm sure that sooner rather than later, social networks will lose the interest of the public due to the proliferation of fake audiovisual content attempting to modify real current events, political and social, among other malicious content, generating total confusion for the user. Poisoning of the Internet.
After this social note, returning to the artistic aspect, I believe that creative work of a certain level will always be safe from advances in AI. Vision, feeling, and artistic motive will make the difference between AIBros and real artists.
Yes to AI, but not without the consent of the artists whose works it has been trained on, and not to production results without the control and professional touch of the artists. We want quality art, not standardized mediocrity from AI.
I hope these words help reduce some of the anxiety someone might feel when seeing all the noise on the internet about the star topic of the last 2 years.
A hug and happy artistic creation. I love this community.