Working on a hammer and feedback would be great. The fabric handle-wrap is what I am least happy with at the moment. Might as well ask while I am here, but having used hard surface modelling for the hammer head part in Max, the topology seemed problematic to the sculpting. Am I doing this wrong or is this just one of those…
@zakhar2: Yeah, I have tried to maintain even topology, but that hasn't been entirely possible given the hard-surface construction edges needed. A friend suggested subdividing a new base mesh with smooth turned off, but then I would not achieve the sloping edges I want in places. He also suggested using morph targets to…