hey, long time lurker on this forum and wanted to ask a question about hard surface topology. I'm taking an online course and it was going pretty well until I reached this part of a GameCube controller. from my understanding, I thought it was a bad practice to have a lot of poles... and I also understand this is a flat…
Thanks for your response! - and it is true most of the areas with the n-gons and poles dont have shading issues.. SO ill keep on diving deeper. The excess tris also had me wondering and I'm glad I have confirmation that some of the flow could be optimized. I might try to do just that when I finish the project using his…
I didnt say subdivision in the original post but i did clarify in the comments that it is what my current class is focused on. We create the models using hard surface, support edge loops, then at the end subdivide for high poly bake. As far as I know.. Im only 3 weeks into the course and this is the first couple lessons,…