Epic games uses zbrush for a lot of hard surface things. You can see some of their workflow outlined here. (Scroll down and find the videos by epic games.) A lot of the hard surface stuff for the infiltrator demo was done inside of zbrush with retopo in max + alphas for detailing. In fact the statues were even posed after…
Yeah, if you need to follow something very precise from the start then zbrush is not an ideal tool since everything needs to be eyeballed. Going from a block out to finalized/perfectly clean hard surface model entirely in zbrush isn't a good idea at this point in time. I find that using predictable brushes instead of the…