I like keeping dynamesh resolutions down when working on organic models, but for hard surface stuff like this you'll often need to crank it up a bit in order to get cleaner looking surfaces. Preferably I'd just keep the dynamesh high, do whatever needs to be done with the slice and clay/planar brushes to work out the…
Personally I'm all for dedicating a personal project to learning how to work with hard surface models in zbrush. The worse that could happen is that you end the project with more knowledge and experience than when you began. Looking at the last 6 releases of zbrush, I think it's pretty evident that the program is now…
Thank you for all of the replies. I went ahead and built a low res version of the model in Maya and brought it into ZBrush but am still having problems. Here is a screenshot of the model with wires; a clean render can be put up if requested: Basically as you can see the model is broken up into many polygroups - my plan of…