You don't want to disturb the edge flow or create 5 edge poles along a clean cylinder like that. Try to terminate any loops or edges on the flat surface away from the loop.
just eliminate the lines you dont need and have an ngon or tri there. It's fine. Merge a couple of those edges together to have a more "evenly" divided flow
Hey ! Sorry for the delay @ZacD @okidoki I was busy these past few days ^^. Thanks for sharing the more closer to the edge version, the hardest past was indeed making the shape flow nicely with the edge. Have a nice day guys !
can you post more of your mesh and what it is flowing into, as to why you have so many vertical edges but off the top of my head, more horizontal edges or bending is the way to go
How would I go about adding the 3 indents (holes) into the selected mesh behind, without messing up the edge flow. I can't seem to get them in there :S
I've been working on learning and understanding hard surface modeling. To learn I decided to model the 2nd Gen Light Cycle from Tron: Legacy. I managed to make the front "wheel" (Well enough for now) and I have a base mesh for the body but I've been trying to cut out the windows in the style of this movie reference image:…
You could try taking the cap of a cylinder with x # of edges that you want, usually 6 is good. inset the cap, and then bridge edges. I think thats what its called in max anyways. Inset on a curved surface. I do the same thing for complex surfaces, just requires more adjustment of verts and edges to make it fit. Its not…
Thank you so much, alot of great information here. Would you ever recommend using Set-Flow/Edge-Flow to try and minimize any distortions in the sphere? Or does it usually fail because you are messing around with the even spacing of the native sphere? Also, i find it very strange that in 3DS Max, I can only adjust the…