And here is my latest project. Gonna do the Arenanet character art test for fun because the concept looked cool and challenging. Most of the pieces are blocked in, haven't added smaller details yet. After that it's zbrush time.
Great work here! I have a question about the splash damage art test container. Did you model all that in a modeling program or do parts in a sculpting one? I really want to get into hard surface modelling and im trying to decide if i should do it mostly in maya or use some zbrush. People seem to do both and i guess there…