Small update, Cleaned the swarm cache and validated, also tested 4 of the unreal normal maps onto my model and still had the same issue, turning the normal map off also does not fix it. So not sure its that,
i did check unreals assets and i thought the material editor had something fancy in it but when i removed everything and it was a standard material it was still fine, i saw somewhere if you changed the UV channels it may help so i will test this and your suggestion and let you know thanks for your reply. Also going to try…
I did a little digging into a Modular piece from Unreal, and learned a lot about how to get the realistic lighting and specs on modular pieces. Here, I will post some pics, and let you guys look over them, and see if you can discover what is wrong. I was trying to figure out the reason they are using a basic shader with a…