Thanks Dan. I wasn't using any reference, and yeah its just a random sci-fi soldier of the future. I really need to model more from reference photos, and get in more secondary forms like you said. Thanks for the advice! I made this yesterday after work it was for fun/practice, rendered in unreal engine 3:
I've been working on some character rigging and animations and working with getting the animations in the unreal engine. On Friday or so i started putting together a small set of modular geometry i want to be a secret area in the level i've been posting recently. It's far from finished, but this is what it looks like at…
still very dull and flat which is a shame as the models and textures dont look bad, check this out http://boards.polycount.net/showthread.php?t=68046 it has shine coming off the water a bit of shine coming off some of the rocks etc, really the atmosphere is dull right now even if its a night scene or cloudy you can still…