The color difference I think is due to unreals default tonemapper. To test if this is true you can disable the tonemapper: https://georgy.dev/posts/disable-tonemapper/ If those commands are outdated in ue5 try: ShowFlag.Tonemapper and ShowFlag.Tonecurve you can enter these in the command line thing (press tilde) Usually…
Hi! How does it look in the unlit view mode (https://docs.unrealengine.com/5.3/en-US/viewport-modes-in-unreal-engine)? I wouldn't make adjustments based on thumbnails. As far I know, the ao map would only affect indirectly lit areas. Next to some general info, the wiki entry also contains a link to a discussion thread:…