so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious reallymaybe just add/bake floaters on top of a mid res base?I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff
Started detailing the space fabric for the arm on the Utility Space Vehicle that is collecting the payload from the delivery vehicle hatch. I nick named it the 'Froge'.. cause from a head on view, it definitely looks like a frog lol. It's looking fairly accurate to reference but the details / contours need to be increased…
First test lighting in unreal 5 with Lumen ( although love the outcome overall, it is most certainly not game ready.) It is very taxing. and then here is GPU Lightmass, (a lot of pieces in the environment do not have their final lowpoly's added yet, so there is artifacting in a lot of areas. But mainly getting these locked…
Finally got some more time to keep adding to this and finish this up. After not looking at it for a while I realized it still needed some more detailing here and there. Also changed the main camera perspective for something with a little more exciting composition. Floor now has a more 'sci-fi' appeal as it curves into the…