Quickel - I definitely hear what you're saying. I ended up using plain white lights out of frustration that I couldn't capture a look along those lines. My only concern is to avoid the typical 'unreal look' with this scene, which is bloom heavy IMO. I'll try to re-light the scene a few more times before I finish with it -…
b3dsign - Thanks! We should all study hard. :) SeveredSon - Yeah, I used a texture for the corners and the labels. For the straight parts, I didn't use a texture so I just typed in a width for the decal actor. At first I tried to put unique textures into each RGB channel, but I found that if the textures overlap across…