maybe add a bit more detail on how the boat actually attaches to the base boards. more so the back area. maybe even make the back tubes a bit more squashed because of the weight. I would still say that those tubes have a lot of polys in them still. 20 or 22 sided tubes, I would say 15-18 maybe max. since the tops are…
nice design but you are spending sooooo many tris/polys on those tubes underneath i would seriously think about reducing the crossection to 10edges and the loft to 16 (or sommit) i think youd save about 300-500 tris there with little difference, spend them on the propeller gaurd which isnt as round as the tube (even though…
I agree with you SHEPEIRO, my brother was telling me the same thing yesterday, that my poly distribution sucked and the overall design was lacking. So I shaved poly's off the rope and inner tube and put them to better use. Definitely want a few last minute critiques if you got any before I start texturing, I would like to…
I am back! Great critiques The Umbrella Man! I made the ropes thicker, made them attatch to the wood, gave the propeller a curve on both sides, hinges for the steering to move back and forth. I added an acceleration handle to the steering. If you look at other airboats, it's all they need to drive so I believe it is…
That's a great looking vehicle. I am going to say that the textures in 2k4 were about 512 for characters, so for the boat I would say try for 512, but if that seems to confining start at 1024 then resize if it's too big. You can always find out by opening up the unreal editor however. Also I can't see it by looking at it,…