Thse people just have no idea what are they loosing by not using 3ds max splines. I use them very heavly. Especially on all curvy things (tubes, cables) architecture (Arches, ornaments). Yeah. Do ornaments with curves in Maya. Have fun. I do it 4x times faster in max.
Lookin good! My only wishlist items remaining for Maya now are: 1: A better algorithm for the UV Smooth and/or Unfold UV's tools. They work, sorta, half the time. Smooth UV gets "stuck" on many types of projections and needs a lot of finessing. Unfold UV's only works somewhat reliably by constantly toggling the unfold…