Ok worked a bit on the face texture, have to remove the eye shadows more, they make him older then he should be. And i have to read me into UT3 materials, want to get a more toon style shading, not soooo smooth and 3d as it is right now. Is there a Ressource (tutorials or premade) for UT3 shaders anywhere?
Nice one Pior, I like it a lot better without the toon shaded outlines. That just seems to muck it up, especially around her lips and hands. The final shot without it looks much nicer. Tacit, your models always have such a cool rythm. I wish you would finish a few. :-P
TEEF! more fun maya scuplting. NO they arent 100% dental accurate, and a number of them are cloned (only 5 separate tooth models), but this is headed for a toon rendered production for a buddy of mine, and I doubt the audience will notice. EDIT: and what part of 1st or third person action-adventure shooter game was so hard…
earthquake- lookin hot so far. not sure whats going on with that crease across her knee though. thats the only major thing I could see atm, besides what has already been said. lov'n it so far though. hers's my latest, wrapping it up as we speak. Just need to fine toon a few areas in the normal map
Showster - Really nice Optimus, maybe the windshield could use a darker gradient to tone down the reflection. Also it would be cools if the toon lines were thicker on the silhouette and thinner on the interior. Rooster - thats looking sweet too. For the water you could make a wavy transparent plane above the river floor…
PixelGoat, Nice! It's looking a lot better now that you bumped up the AO and resorted the damage to high traffic areas. It made that jump from "Oh well nice attempt" to "now it has that something special". I think it needs a really nice spec map applied to it and you'll be able to call it fini. IH, thanks. My wife has been…