As a 100% remedy for this lack of functionality you have to use createDialog test_dialog style:#(#style_resizing,#style_titlebar, #style_border, #style_sysmenu) with some subrollouts in it.
And here is a script to attach selected objects to the first Editable Poly rollout rolTest "Attach Objs"( button btRun "Attach!" width:90 align:#center offset:[0, -2] function attachNodes aObjs = ( if (classOf aObjs[1] != Editable_Poly) then throw "Wrong input in function: attachNodes()" local iNumObj = aObjs.count if…
Ok that sucked... But found this here http://forums.cgsociety.org/showpost.php?p=6629471&postcount=9 It seems to be working and as long as I don't move my original Ortho view it wont touch the floating window. To work do this: - Click on the viewport you would like to clone and make sure you have your full object in view -…
Hi Andrew, here is my attempt at finding quad diagonals. It's very far from perfection and absolutely not optimized, but I hope it helps anyway. Just select a bunch of faces and press "Select!", it tries to find and select diagonal edges on most squared tri-couples. If no faces are selected, it works on the whole Editable…
perfect example of going for a "hook": Initial Team Fortress 2 screenshots at the start of the project, then after the reboot. http://pc.ign.com/articles/718/718838p1.html Journey is also another game all about the visual appeal and "hook" that draws the player into the world. I don't mind the use of the term, as long as…
Hi again, I had some free time, so here is the script with a simple interface. rollout rolTest "Sel Back Faces"(-- Filter Functions ------------------------------------------------------------ function filterObj item = ( ((classOf item) == Editable_Poly) or ((classOf item) == Editable_Mesh) ) function filterCamera item =…
This is just a reference for what I'm using for M'ling, he's a bear-dog-ox beast after all :3 This is my moodboard/styleboard. and here's a process of what I came up with till now, (note I am not very talented in 2D...*sigh*) then I drew the muscles, and some furry concept, which now I'm taking it to sculpt cause this is…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…