here is a tut to do the star at the bottom I started with the star spline and turned to poly and extruded from there I could have take the deforming further with soft selection as well. enjoy
You are an absolute star joeriv, thank you :) Having a bit of an issue trying to get this to smooth correctly however, not sure how to run my edge loops: Thanks so much man :)
I'm trying to model a shotgun, I have always had problems with HP topo. Could someone kindly show me how I can model this star shaped bolt/screw? It's driving me :poly127: Thankyou!
Hello everyone! I faced with may be a trivial case, but solution is not obvious to me. I see only 2 ways to deal with such an angle. First: But here I have the quad which has a shape of triangle. Is it ok? Second: And here I have a star that shouldn't be there. Is there any other method to solve this kind of angle?
hello everyone. My name is Barnard. I came across this thread on someone's advice. The reason I came across this thread is to find an answer to a minor problem that has been racking my brain for two days. This is a problem I encountered while modeling a Star Wars blaster. I was creating a high polygon to extract a normal…
Hi all first post on this lovely forum, been lurking for years. First time I've tried to do a full on hard surface model with turbo smooth etc. Ive usually just done mobile stuff but wanted to have a crack at some next gen workflow. The idea for the model I'm working on at the moment is to create the high poly to bake down…