"Oh, how do I add control vertices where all these planes meet together in these strange curvatures and angles and at starred vertices?" Keep in mind not everything needs to be connected especially if you're going to be baking this out to a low poly. Look up floating geometry that will help tons.
WIP 4 So, I'm still trying to understand the subd workflow in Maya. It's hard. I get the whole concept regarding control edges, etc, but when I hit problem situations like "Oh, how do I add control edges where all these planes meet together in these strange curvatures and angles and at starred vertices?" my mind sort of…