^haha well i prefer blender to maya too :p i mean it has interactive bevel, that vertex slide, edge slide, loop insert and inset tools :D and i can use it damn fast too.
Nevermind my previous question, I've just noticed you can select for example faces, then pass to edge mode and the selection gets converted by default, nice :) But there is one more thing I'm not sure how to achieve... Say I have this selection here and I want to scale outward in the X/Y axis while having the vertex slide…
Repeat isn't quite the same thing, as it takes your previous action and tries to duplicate it as opposed to re-enabling the tool itself. So say I wanted to use the 'Loop Cut and Slide' multiple times in a row; If I use shift+R or F3 it just takes the new loop and slides it based on the previous slide amount. Or if I wanted…
That video is like the main stickied threads in Technical Talk combined into one. It would be really great if the slides were available, everything in one place then. Thanks for the share :)
This thread may or may not help... Check this out http://blenderartists.org/forum/showthread.php?282621-You-can-press-G-to-slide!-%28The-Blender-situation-in-a-nutshell%29
I made a script called fastloop which does something similar to this. It allows you to loopcut and slide just by left clicking and moving the mouse. To exit the script you need to press Esc x2 http://metalliandy.com/html/extra_scripts.html http://www.metalliandy.com/downloads/scripts/fastloop_016.py It works with BMesh :)
downloaded the 2.65 build today and worked with it. didnt have any bevel error until now. snap worked everytime so far. occlusion stuff still broken didnt test bridge (well, i can live with a broken bridge anyway) quite happy so far btw, most used tool since implementation : vertex slide, i love it so much also, just to…
Yes, it's very nice and if you enable the included plugin: Dynamic Spacebar Menu, you can access all the most common mesh editing tools by hitting the spacebar. Although, like Dim said, it's hotkey driven and you'll work much faster if you take that workflow than the point and click method that max and maya use. I moved to…