@ mike - yer i used the actual sculpture as reference, could you be more specific with the mistakes ? cheers @ prolow - yer i was trying to make them look like the sculpture - there pronounced but not blocky so i didnt achieve it very well but i shall improve that for next time yours is looking sweet but i think its legs…
I have to second this. First get the overall proportions and shapes settled, as primitively as you can, then move on to the next level. This workflow pretty much works for everything in art I suppose, be it a low poly model, a sculpture (either traditional or digital) and even paintings. Before you detail anything you…
@evillair: Nice sculptures, they look really well crafted, congrats. I'm not a fan of that Flash though. IMHO he's too bulky (I've always pictured him as a rather slick superhero, since his superpower is speed, somewhat like Quicksilver), and that pose isn't helping him either. I don't see how the rock fits his character…
Agree with skayne. The blobbiness probably comes from trying to get too much detail too soon, starting on a subdivision level higher than you need. Get to the lowest possible level and get as much detail as you can, block the shape out step by step just as you'd do with a real sculpture or painting. Just like you'd first…