I am practicing some hard surface stuff in Maya. But i have some topology and pinching problems. Here are the screenshots. Can you help me to understand what i am doing wrong? I am also adding the .obj file. Thanks in advance. https://www.dropbox.com/s/x98ol2zrlxvtfay/01.jpg https://www.dropbox.com/s/zxssok8qsqy2ao5/02.jpg…
how do I model these 4 'capsule' shapes? My problem is that the capsule shapes need rounded corners so I think I need to add more edges, however If I add edge loop(s) I think it will ruin the large capsule and circle shape on the right.
For a more general approach you may have look here: wiki.polycount.com Character_Modeling Edit: there is more in the wiki than that.. ( and posts are editable.. ;-) no need for mutltiple posts and remember @pior 's reply )