This is it! Deadline is tomorrow. Here are my final renders, screenshot taken from UDK. Levels adjustment, vignette and sharpening were done in Photoshop. This was a fun project and has helped me learn the workflow in UDK. Next time, I will definitely approach it in a more optimal and efficient use of my assets as other…
Uh oh ): So I tried to import a model into UDK to make sure everything would turn out okay, but as it turns out, it is not okay. Compared to the viewport render in max, I get some gradients in my normal map in UDK (areas circled in red). I exported my model following the qualified normals guide that was linked on the front…