I was watching Oskar Swierad's Tech Art portfolio video the other day actually Applying for a Technical Artist Job // Skills, Offers, CV (youtube.com) Lots of stuffs! Seen a few discussions here on polycount about the job role too, but I think that seeing as I know I want to make engaging game environments faster and…
Well, you might want to : • learn Houdini now, if you want to learn it. • learn Blender (or any other regular modeling software you have access to) now. Attempting to get a job as an env. artist without knowing how to *model* is kind of pointless IMHO ... • show your portfolio, so that people can give you actual, practical…
I think that considering they have had success with students finding work in local studios based in Sweden, its a good idea to stay with them and leverage that as much as possible. Its always possible to keep developing your artistic skill set and knowledge of other programs to apply to other studios outside Sweden There…
Yeah I'm not going to drop out, was thinking more to join Think Tank after I was done here just to really zone in on building the hard skills; Futuregames has been pretty valuable already in regards to just networking and I've already had a couple of studios inquire about my availability for an internship even though I…
@NikhilR I'm going to a school called Futuregames, and you hit the nail on the head. Their whole ethos is to get their students out into the working world by hook or by crook, and because it's based in Sweden with a few studios around the corner, it works pretty well. I think their approach is more suited for their…