You made this in 3D? Stunning work :poly124: I post here my first model on polycount*. I used Softimage and the ambiance occlusion mat. Comments are welcome!
Ah ah ! very cute TehSplatt 3D model inspired by Panzer Dragoon Style Polycount: 2134 Triangles Texture: Diff : 1024x512 Spec 512x256 Keep on the good work all ! ^^
...so, this is the first time I've ever posted on Polycount! I'm gonna start the new year off by hopefully finishing this character in 3D. Here's the concept I've got goin' so far.
Some pic of my mercenary dude... Theres a lot of work left... Note this is my first ever gun I have made in 3D so be nice :poly122: ... Polycount on the dude is 12378 tris and the gun is 1600 tris weee :poly142:
Hello polycounters, My 3d-model of the ACB-M81(a knife). Hope you like it :D Any tips or criticism is/are welcome. Speed texturing: [ame="http://www.youtube.com/watch?v=Rxd4CmPKJhw"]http://www.youtube.com/watch?v=Rxd4CmPKJhw[/ame] :)
Hey this is the first entry of my artwork here at polyCount. The Image is called "Krang fruit lover" Its done full 3D except of the slime. Software i used: Krang in ZBrush - Fruit in Maya Textures: Mudbox / Photoshop Post: Photoshop Enjoy:
To be honest its a really specific test so all of the models are unique and unique textures too - but i'm using 3D coat for the painting and uv mapping, i tried using photoshops 3d painting tools but they came off as somewhat awkward to use (though i should give them a go again, kinda miss my brushes...but i guess 3d coat…
Cheers, ye that's exactly how I did it, baked spherical shape. I didn't get to AO on that one due to the heavy facial animation, maybe next time. Dude that is awesome, thank for explaining this. But ... I guess you could just inverse the spherical normals so get the shading opposite to the highlights ? I guess that's just…