How do I even begin to model this cover? I understand how to model the outer ridges, but the raised bit in the middle is just throwing me off. Any tips?
Not on a PC right now, cant paint over. But if you wanna model this, model it like the pieces of cloth are built instead of ending things somewhere just so. Even if you don't wanna simulate, look into sewing patterns und build it like those
Hello, I am a student studying modeling. While modeling, I am wondering what to do with the topology of this part. How should I organize the surface to make it quadpoly so that it does not become bumpy?
Thank you very much! It helped with the feeling of wrongness. Additionally, if you or somebody reading could tell me, what would be the proper way to model this section?
Hey, so you do not model in triangles (models get triangulated in game engine on import or you can do it manually but never model in triangles) for characters you need to study anatomy and topology flow on areas that gets animated. Example face: notice how lips and eyes area have circular flow as these get deformed.
Hello everyone, I'm new to modeling and decided to model this mechanical arm for practice, but i'm stuck at the "palm" area, i managed to do it with boolean and dirty topology but i can't do it with clean topology and using subd (which is what i'm trying to practice), my goal is to make this mechanical arm deform well…
I don't know how to go about modelling this wrap refs: my attempt: if anyone could provide some insight on how to acheive something that resembles the reference it would be greatly appreciated