Hey, just finished making the lowpoly and highpoly of my tank for an "Intro to 3D for Games 1B" assignment at University. Well, I say finished but I need to reduce the triangle count by at leat 7000. Which the two cranes on the side of the tank come to, I do not know why they are so high but I will work on that. Once the…
@Snader: Thanks for the examples. I will look around areas of my tank to see if I can do that in more places, but I usually do it whilst making it lowpoly. The 2nd example is interesting though, good technique, I will also try and use that in areas. Afew more shots of it. Will work more on it tomorrow. Think I know how I…
I'm pushing it lower still, and i'm not underestimating the power of normals, but taking in mind how they will bake to the lowpoly if not enough triangles are there to create enough pixels to capture the data. Also the outline of the shapes it easily seen and normal maps can't hide a 5 sided cylinder against an object. It…
Two connotations: one downside of the technique is that the silhouette will get a bit wobbly, which is most noticable in parralel lines. Instead of | | | | it'll be like /\/\/\/\/ So I wouldn't advise it on very lowpoly shapes, (say 6 or 4 sides) unless they have quite a slanted shape. The other thing is that you'll have…
Sorry about my crazy purple sketching. I think i'm a bit restless from not being able to work atm. What i actually meant with that psychotic sketch fucking was that, you have allot nice high details in you lowpoly - cool. BUT, then you have the base of the barrel for example, witch is using less sides then one of you small…
I have looked everywhere and can't find any small chamfers, I don't actually remember making any so should be fine from that. And thanks, I was thinking about doing something with that part and what you have said will work perfectly. Thanks :P The purple I can't really do much about without messing up the outline. Although…