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Author:
Rav4
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Low to High / High to Low ???
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Re: Low to High / High to Low ???
Reply by
sampson
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Feb 2010
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For me highpoly to lowpoly is the best method. Just gives you alot more control and you arent always being restricted by your lowpoly..
Re: Low to High / High to Low ???
Reply by
sampson
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Feb 2010
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Technical Talk
yeah if im doing just like a hard surface asset, ill just get rid of my turbosmooth modifier, remove the supporting edgeloops, tweak the mesh and your done :) no need to rebuild an entirely new lowpoly (but it depends on what your making)
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