your last post was hard to make sense of. a base mesh looks something like this: what you need to understand, is this model is created to work in a sculpting program. it's made up entirely of quads. tris are avoided, because they fuck up the geometry when you sub-divide the mesh. here's a decent lowpoly model: what i'm…
From experience my sculpt have always changed significally in form even if I hadn't counted on it. You might always come up with something in the process that would benefit the design and make changes. Also have in mind where you want the most detail. I'd suggest adding some extra polies on the face and even define the…