Time flies! I thought today was Wednesday, but actually it's Tuesday. Happy Tuesday everyone! Last week I worked on updating the human basemesh retopology, separated the underwear lowpoly from the basemesh lowpoly, and began budgeting for textures. I also added fingernails, toenails, and detailed the vulva. Have a great…
I don't think I got a lot done last week. I swapped the lowpoly subdiv mesh of the vampire for the lowpoly of the human, and transferred the human anatomy updates over as well. I missed two days of project nova work, which I'll be making up for this week, and need to get my schedule back on track. Have a great week!
I think the vampires are in a pretty good place for a test bake. There's always more I could do, but I'm eager to take the second race of Project Nova out of Zbrush and into UE5. I've imported the human lowpoly as a starting point for retopo. Have a great week!
Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…
I've decided Project Nova will not have a first person mode, and will only be 3rd person. With this change comes the removal of modular fingernails and teeth, however I think this is fine since the fingernail idea came from Cyberpunk, which is a first person game that has you staring at V's hands throughout the game, and…
I've returned to working on characters, switching things up and continuously learning new things to stay engaged and productive. I believe the highpoly is getting close to a state where I can start thinking about retopology, texturing, texture & mesh morphs for age, body sliders and so on. I'll have to divide the lowpoly…
Happy 2024! Here is the yearly recap for 2023. I will likely do many of these. Best of luck to my future self; keep on that sigma grindset you handsome bugger. In 10 months I have:-Worked on inventory, container, and equipment systems in UE5 as well as user interface. -Established internal development wikia in Obsidian,…