I'm always curious about this especially after reading about how unstable jobs can be in the games industry. Do any of you guys have other jobs that you're content with professionally and just develop 3D as a hobby? Additionally, how many of you guys do 3D work that isn't related to games? I'm curious of the other types of…
Do it mainly as hobby and personel enjoyment, made stuff for money a few times and will likely do it again, but no intention to make it fully professional.
I do personal work outside of "work" but that normally fills gaps in my knowledge/skill set or plugs holes in my portfolio. So Im not sure if it counts as hobby work.
I only do this as a hobby, its expensive but I so enjoy it, 95% is personal projects other 5% is usually for church projects (motion graphic type stuff). Never sold anything, primary work is in IT (Networking) for over 20 years.
Just for fun for some years now, unfortunately not as a job, might change that in the future. I'm happy with my current work, it feeds me, but doesn't leave much free time for 3D and other hobbies, though probably working on games would be much more fun.
Advertising for about 8 years. Mostly graphic design, but also a mix of motion graphics, video editing, copywriting, animation, and producing. I occasionally do 3d for work, but not that often. As far as I'm concerned they're all related to each other. Just different tools and and goals. I haven't looked for a job in game…
In addition to the game dev artwork I do (mostly full-time employed, but also some freelance), I do some VR artwork on the side. Lately this has been for architects and construction companies, though I've also done VR scenes for an advertising company (to help them figure out signage). VR is growing, worth a look. I got…
My career is providing models for subsea ROV simulations, as well as leading the 3d animation work here for various oil and gas projects, whether it's marketing animations, or technical stuff. The simulation stuff is pretty much the same development cycle as game models, although our engine isn't as robust as anything…
Worked on instructional 3D previs type stuff, offline rendered motion diagrams for training software (cranes, equipment related to cranes, forklifts, etc). Was a pretty cool gig for a year or so, did it mainly to try out stuff outside of games on top of personal portfolio work while I was trying to break into the AAA…