Hello!I was wondering why some people create the face without following the standard PBR (Roughness/Metalness).It's possible? I mean.. of course you can do it in Marmoset but in a studio it would be possible? And for example, if you have a head where it has some hard surface bake it and you want to use Roughness/specular…
You're using metal/rough workflow in painter and trying to make it spec/gloss in marmoset You need a colour texture for specular reflectance and you need to change your painter file to support it - it not particularly difficult but first you'll need to understand what the difference between the two workflows is. That's…